AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Chile for Q2 2022
Discover the performance of the top 5 city building games on Android in Chile for Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the city building game genre on Android in Chile saw varied performance across the top 5 titles. Here's an overview of the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
Land of Empires: Immortal from Nuverse experienced significant growth in weekly revenue, starting at around $767 at the end of March and peaking at approximately $2.3K in the final week of June. Weekly downloads showed a peak of 2.5K in early May, with a subsequent gradual decline to 1.2K by the end of the quarter. Active users increased steadily from 816 in late March to a high of 1.9K in mid-May, before stabilizing around 1.2K towards the end of June.
The Simpsons™: Tapped Out by ELECTRONIC ARTS showed a consistent weekly revenue, fluctuating between $274 and $524. Weekly downloads ranged from 1.1K to 1.7K, with notable peaks in mid-April and early June. Active users remained relatively stable, with a slight decline from 19.2K in late March to 16.1K by the end of June.
Global City: Building Games from MY.GAMES B.V. saw a decline in weekly downloads from 2.5K at the end of March to 787 in mid-June, before a slight recovery to 1.4K by the end of the quarter. Revenue remained modest, ranging between $298 and $706. Active users also saw a decline, from 2.7K in late March to 1.1K in mid-June, with a minor increase to 1.6K by the end of June.
Craftheim - Lumberjack Island by CASUAL AZUR GAMES had fluctuating weekly downloads, peaking at 2.5K in early April and 2.4K in late May. Revenue remained minimal, with the highest weekly revenue being $25 in mid-April. Active users saw a peak of 3.7K in late May, before a decline to around 2K by the end of June.
Megapolis: City Building Sim from Social Quantum Ltd displayed steady growth in weekly revenue, reaching a high of $377 in early June. Weekly downloads peaked at 2.3K in early May, followed by a decline to around 800 by the end of the quarter. Active users grew from 518 in late March to a peak of 1.7K in early May, before stabilizing around 800-1K towards the end of June.
For more insights and detailed data, visit Sensor Tower.